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Three Times Table 3x. Using base 10 blocks. Step 3: The aim of the game is to use one or more of the five cards to get an answer of each digit between one and ten. If for example, the player chose a 5.
Whether you realise it or not, the great outdoors and maths go hand in hand, and these outdoor maths games and activities should serve as inspiration about how you can help your child learn maths while outdoors!
Board games are a fun way to spend time with the family, but have you ever thought about actually becoming part of the board game? To help your child learn maths outside, you can easily make a life size board game and become the characters in the game.
Step 2: The board games you play can vary depending on the age of your child. With younger children, the plates can be numbered to encourage counting or learning their number bonds, whilst older kids could have times tables or other maths facts to answer as they go round the board.
Everyone knows how to play hopscotch, but by introducing maths into the mix you can take this traditional playground game to the next level. Step 1: Using chalk, draw out hopscotch squares on the ground and in each square, write either multiples of a number or multiplication facts. Step 2: Each person then hop, skips and counts at the same time, which is a really good way of helping those multiplication tables stick.
The other great thing about this game is this can be done with one person, or if friends are visiting everyone can join in and have a go. Time is one of those things many children find tricky, but this game will help your child tackle this topic. Step 1: Try drawing a clock on the ground with chalk. Step 2: Then, get your child to use their body to make the hands of the clock. They could show just the hour or minute hands by lying straight, or they could use their body to make the hour and the minute hands, with their legs the longer part being the minute hand and their torso the shorter part the hour hand.
Whilst some classroom resources may be a little hard to come by at home, most family homes have a dice or two lying around. With most board games coming prepackaged with a dice, dig them out of the cupboard and re-purpose them for these fun maths dice games. Try to get your opposite sides adding up to 7 as on the real thing.
Step 1: Write the word skunk and separate each letter into a different column on a sheet of paper. Step 2: The first player rolls a pair of dice and works out the total of the two dice. The score is written in the S column. If they roll a one they score zero. Step 4: If they roll a one in the second round, play stops and the player takes the score from the first round as their total for the game.
The risk a player takes in moving on and throwing again, is if two ones are thrown, all the points for the game are wiped and the player scores zero. This game is similar to the skunk game, but there only needs to be one player and one dice. However, even with only one dice things will still get tense!
Step 1: Throw the die and the player records the number that they roll. If a one is thrown at any point, the player loses all the points scored so far. Step 3: The first player to score is the winner. Step 1: Draw out a triangle made from squares, with four on the bottom up to one at the top. Step 2: Each player chooses 10 number from the products table 1, 2, 3, 4, 5, 6, 8, 9, 10, 12, 15, 16, 18, 20, 24, 25, 30, This is simply all of the possible options you can get when multiplying the numbers between 1 and 6 together.
Step 3: Write one number in each of the ten triangles from the product table results above. Step 4: The first player then rolls 2 dice and multiplies the two numbers together.
If they have the product of the two numbers written on their tower, they can then cover it with a counter. Step 5: The winner is the first player to cover all their numbers in the tower. The game can include more challenging multiplication calculations by changing the numbers on the dice. If one has the numbers and the second has the number , the numbers each player has to choose from are 7, 8, 9, 10, 11, 12, 14, 16, 18, 20, 21, 22, 24, 27, 28, 30, 32, 33, 35, 36, 40, 42, 44, 45, 48, 50, 54, 55, 60, 66 and Alternatively, both dice marked with the numbers 7 — 12 would give the products 49, 56, 63, 64, 70, 72, 77, 80, 81, 84, 88, 90, 96, 99, , , , , , and Along with dice, playing cards are one of the most versatile and underused maths resources that can be found in most family homes.
Fortunately, these games are here to put an end to that! Place value is a crucial skill for children to grasp during primary school, and this simple card game will help them to do that in visual and fun way. Step 1: Each player draws a place value grid, with an agreed number of places. Thousands, hundreds, tens and ones. Step 2: Using a deck of cards , Ace and picture cards, with being worth their digit, Aces being worth 1 and picture cards being worth 0. Step 3: Players take turns to draw a card from the pile, and each player chooses which column to record the number in.
The winner is the person to have the biggest number recorded at the end of the game. If you like this check out our other amazing place value games. This simple game is perfect for car journeys or the 10 minutes before dinner, and it will get your children practising their maths skills in a fun and exciting way! Step 1: Shuffle a pack of cards and place face down.
Each player takes one card and turns it over in front of them. Step 2: Record the number on the card Ace is worth 1 and picture cards are worth Step 3: Each player then takes a second card and adds the number to the first number, recording it on the paper. Step 4: Keep taking cards until the first person reaches They are the winner. A variation on this game can be to start at and keep subtracting until someone gets down to zero.
For older children, instead of adding the cards together, they can be multiplied each time, with the winner being the first to reach This is a fast paced maths card game for two or more players, where all eyes will be on the Jacks in the pack…. Step 1: Other than the Jacks, remove all of the picture cards from a deck.
Step 2: The aim of the game is to reach the target number. To make the target number, shuffle the pack and turn over the top two cards. If either are a 10 or joker, put them to the bottom. The 2 cards turned over make the target number. For example, if you turn over the 5 of hearts then the 2 of diamonds, your target number is Step 3: Each player is dealt 5 cards, which are set out face up.
Players then can add, subtract, multiply and divide to try to reach the target number. If the target number is reached using all 5 cards, 10 points is scored, if it is made using less than 5 cards, 8 points is scored.
There is no need for fancy equipment when it comes to these maths game. This is a KS2 maths game that most people will be familiar with, but it just so happens to be fantastic practice for coordinates. Step 1: Each player draws out a grid with A — J along the bottom and 1 — 10 up the side. Step 2: They then plot ships of various sizes on the grid by colouring in the squares:.
Each player keeps track of their hits and misses on a separate grid. This game does the impossible, and manages to make learning multiplication facts fun.
Step 1: Each player needs a set of coloured counters or different coins 2ps vs 10ps as an example. Step 2: Make a grid containing the answers to the times tables being worked on you can choose which times table you want your child to tackle and a set of cards with the multiplication questions.
Step 3: Each player takes it in turns to pick a card, work out the answer and cover the answer with their counter. The first player to cover four in a row is the winner. This maths game is a classic, and the chances are high that some parents out there would have played this themselves when they were at school. Please note, this game can be played by drawing dots on a page, but it is easier to download square dot paper and print it out.
Step 1: The first player draws a line to join one of the dots to another of the dots, the next player then does the same. Step 2: This continues until one player manages to join the lines to make a box.
They write their initial in the box and get to take another go. Once they are no longer able to complete a full box, it goes back to the other player. Step 3: The winner is the person who has their initial in the most boxes at the end of the game.
Simple counting games are great for younger children, with lots of opportunities for counting things they see — lorries, red cares, blue signs etc…. This could be made more challenging by changing how many points each is worth, so children could count up in twos or threes etc….
Think of a number for the children to guess. Players have to ask questions that have a yes or no answer in order to identify the number. A more challenging version of the game would be to give players a range of clues, e. An alternative to guessing the number, in this game players have to try and guess the rule.
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